Khronos Makes Progress On Its GL Transmission Format

Written by Michael Larabel in Standards on 22 July 2016 at 12:27 PM EDT. 5 Comments
STANDARDS
Next week is SIGGRAPH while taking place now in Anaheim, California is the Web3D Conference. From this conference focused around 3D graphics for the web, the glTF 1.0.1 specification was released and more.

In addition to the update to the GL Transmission Format (glTF), they also released an open-source glTF validator. Additionally, they confirmed that the glTF MIME type has been approved by IANA.

GlTF is the new OpenGL transmission format that The Khronos Group originally announced last year. They describe it as, "glTF is a vendor- and runtime-neutral asset delivery format that minimizes the size of 3D scenes and models, and optimizes runtime processing by interactive 3D applications using WebGLâ„¢ and other APIs. glTF creates a common publishing format for 3D content tools and services, analogous to the JPEG format for images. The format combines an easily parsable JSON scene and material description, which references binary geometry, textures, materials and animations. glTF is extensible to handle diverse use cases and already available extensions include binary scene descriptions and high precision rendering for geospatial applications."

More details on today's glTF news via Khronos.org.
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