Wine 1.9.14 Still Working On Shader Model 5, D3D Command Stream
Written by Michael Larabel in WINE on 8 July 2016 at 11:29 AM EDT. 12 Comments
WINE --
Wine 1.9.14 was released today as the newest bi-weekly Wine development release for running your favorite Windows games/applications on Linux and other operating systems.

As has been the trend recently, there's been more work going on for Shader Model 5 support in their Direct3D implementation along with more prep work for Direct3D Command Stream. The SM5 support will be needed for Direct3D 11 support and the D3D command stream code will offer nice performance improvements for gamers once all of the code has been readied.

Outside of the Direct3D space, Wine 1.9.14 has been working on performance improvements to its GDI implementation, write support in WebServices, and a total of 20 known bug fixes.

More details on Wine 1.9.14 can be found via WineHQ.org. This work will be stabilized from the Wine 1.9 series in the form of Wine 1.10 by year's end.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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