Unreal Engine 4.17 Preview 1 Ships
Written by Michael Larabel in Linux Gaming on 11 July 2017 at 11:17 AM EDT. 1 Comment
LINUX GAMING --
Epic Games has released the first public preview of the upcoming Unreal Engine 4.17 game engine upgrade.

Unreal Engine 4.17 doesn't bring any explicit mentions and the only Vulkan mention is with regard to native sRGB sampling for Android applications. But other work to find with Unreal Engine 4.17 includes a number of physics updates/optimizations, audio streaming is no longer considered experimental, UE4 plug-ins can now declare dependencies on other plug-ins, a new composure compositing plugin, shaders are now supported in plugins and projects, various rendering updates, UE4 in VR mode now supports spectator screens on the Oculus and HTC Vive, and Google Tango AR platform support is added experimentally for this release.

More details on Unreal Engine 4.17 Preview 1 via this forum post.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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