Epic Games Is Planning To Use Vulkan By Default For Unreal Engine On Linux
Written by Michael Larabel in Vulkan on 3 August 2017 at 05:52 AM EDT. 18 Comments
VULKAN --
Epic Games has an interesting goal of eventually being able to use the Vulkan graphics API by default on Linux systems running the Unreal Engine.

Epic developers are still working on improving the Vulkan renderer and tweaking it for better performance and on visual/feature parity to Direct3D 11. With the upcoming Unreal Engine 4.17 release will be more Vulkan improvements.


While Windows gamers will continue seeing Direct3D used by default, Epic Games is hoping to see their Vulkan renderer eventually be the default when running this game engine on Linux systems, but for now OpenGL is the default.

This was one of the interesting tidbits of information during yesterday's Khronos SIGGRAPH 2017 event. The Vulkan/OpenGL recording is embedded below.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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