SHADERed 1.4 Brings Shader Writing/Debugging To The Browser

Written by Michael Larabel in Programming on 2 September 2020 at 09:57 AM EDT. 4 Comments
PROGRAMMING
SHADERed has been available for a while now as a cross-platform, open-source shader editor and for debugging and writing of graphics shaders. SHADERed not only runs on Linux and Windows now but through any modern web browser as of the new v1.4 release.

SHADERed 1.4 released today and comes with a web browser port for those wanting to work on shaders within the confines of your web browser.

SHADERed supports working on vertex/pixel shaders as well as the likes of compute and geometry shaders. The support is quite comprehensive not only for OpenGL/GLES GLSL but also HLSL. There is also integration support around the likes of the Godot Engine.

With SHADERed 1.4 the primary addition is the new "Lite" web-based version while this release also has some UI improvements and a number of different fixes.


The web-based SHADERed 1.4 can be found at shadered.org. Windows and Linux binaries of the full application via GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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