PlayStation Emulator Gets Experimental OpenGL Renderer
RetroArch has announced their first release of the Mednafen/Beetle PSX HW PlayStation emulator for Linux and other operating systems.
The Mednafen PSX HW core is significant in that its added an OpenGL renderer utilizing an OpenGL 3.3 core context. This PlayStation emulator now supports rendering on the GPU and is said to be one of the first doing so for PSX that is based upon modern OpenGL. This GPU renderer is based upon the work done by Rustation, a Rust-written PlayStation emulator.
While it's exciting seeing an OpenGL renderer for a PlayStation emulator, the code is currently in an early state with performance still being low, various texture issues remain, and more.
Those interested in this Mednafen PSX HW project can visit LibRetro.com to learn more.
The Mednafen PSX HW core is significant in that its added an OpenGL renderer utilizing an OpenGL 3.3 core context. This PlayStation emulator now supports rendering on the GPU and is said to be one of the first doing so for PSX that is based upon modern OpenGL. This GPU renderer is based upon the work done by Rustation, a Rust-written PlayStation emulator.
While it's exciting seeing an OpenGL renderer for a PlayStation emulator, the code is currently in an early state with performance still being low, various texture issues remain, and more.
Those interested in this Mednafen PSX HW project can visit LibRetro.com to learn more.
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