The researcher began his series with this Medium post outlining their wokr at the UK university for working to provide automatic testing of OpenGL shader compilers via GLfuzz to spot problems with the driver stacks.
Going in alphabetical order, he started with AMD. With AMD's Windows drivers he was able to cause a "Bluescreen of Death" via WebGL on a web-page within Chrome, bad image rendering in desktop OpenGL as well as WebGL in Chrome, and more details. There's also an oddity whereby writing code past a break statement can cause an image not to render.
When testing Apple his team was able to spot PowerVR driver issues to cause garbage rendering as well as making a slug to disappear.
That's as far as their publishing has gone so far but more driver vendors are coming up. It's already been a lot of interesting reading, so if you have time this weekend, check out Alastair Donaldson's Medium page.