Cleaning Up More Mesa Shader Code
Written by Michael Larabel in Mesa on 29 September 2011 at 04:44 PM EDT. Add A Comment
Ian Romanick of Intel, in the conquest to deliver OpenGL 3.0 support to the open-source Mesa stack by potentially year's end, has a new patch-set for examination.

This new patch-set isn't directly feature work, like the recent OpenGL Uniform Buffer Object support for Mesa, but is still worthwhile.

From the mailing list announcement, "This series is the first block of cleans and refactors from my idr-work branch (note: the tail of that branch is kind of a mess right now). This is working towards a fairly significant refactor of the way shaders (GLSL and assembly) are tracked and handled in Mesa. The end goal is to remove as much of the dependency on the particulars of the old Mesa IR as possible."

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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