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Cleaning Up More Mesa Shader Code

Mesa

Published on 29 September 2011 04:44 PM EDT
Written by Michael Larabel in Mesa
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Ian Romanick of Intel, in the conquest to deliver OpenGL 3.0 support to the open-source Mesa stack by potentially year's end, has a new patch-set for examination.

This new patch-set isn't directly feature work, like the recent OpenGL Uniform Buffer Object support for Mesa, but is still worthwhile.

From the mailing list announcement, "This series is the first block of cleans and refactors from my idr-work branch (note: the tail of that branch is kind of a mess right now). This is working towards a fairly significant refactor of the way shaders (GLSL and assembly) are tracked and handled in Mesa. The end goal is to remove as much of the dependency on the particulars of the old Mesa IR as possible."

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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