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Wine 1.3.27 Brings Direct3D Multi-Sampling

WINE

Published on 26 August 2011 02:37 PM EDT
Written by Michael Larabel in WINE
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It's been three weeks since the last Wine development release (Wine 1.3.26), compared to the usual two weeks between issuing new snapshots, but Wine 1.3.27 has arrived this Friday afternoon.

The main highlight of Wine 1.3.27 is presenting support for multi-sampling in Direct3D. But besides Direct3D multi-sampling there is also a new version of the Mozilla Gecko engine for rendering, improvements to the network proxy handling, better write support for MSXML, side-by-side manifests for built-in libraries, and various bug fixes.

Multi-sampling is one of the anti-aliasing modes supported by Microsoft's Direct3D that up to this point has not been supported by the Wine implementation. With Wine 1.3.27+, it should begin to work for games that support the rendering feature to improve image quality at the cost of performance.

Read more about the Wine 1.3.27 changes in the WineHQ.org announcement.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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