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Will The GLSL-To-TGSI Code Now Be Merged To Master?

Mesa

Published on 01 August 2011 05:18 PM EDT
Written by Michael Larabel in Mesa
1 Comment

Now that Mesa 7.11 has been released, will the GLSL to TGSI translator be merged to master? All indications would be yes.

While the GLSL-To-TGSI code was in good shape one month ago to be merged, it was delayed due to unrelated concerns -- basically merging it now might make back-porting some fixes harder onto the 7.11 branch and that there were a few items within the GLSL-To-TGSI branch that could be spruced up.

Now that Mesa 7.11 has been released, Bryan Cain (the author of this translator code) wrote to the Mesa mailing list whether this code can finally be merged. This Mesa branch has been publicly available since last April.

In testing out the GLSL-To-TGSI translator last month, it doesn't provide any performance benefits, but it does clean-up some of the Mesa / Gallium3D code and is a stepping-stone to supporting GL Shading Language 1.30 as is needed by the OpenGL 3.0 specification.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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