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Double-Precision "Huge Worlds" In Unigine

Gaming

Published on 25 July 2011 03:26 PM EDT
Written by Michael Larabel in Gaming
14 Comments

Unigine Corp released an OilRush game update before the end of last week, but the developers from their Russian studio continue to be hard at work at improving the core engine itself for them and their clients. The latest revision of the Unigine Engine now supports huge worlds with a double-precision coordinate system.

The Unigine Engine can now be built with a double-precision coordinate system rather than being single-precision based, which will allow for massively new maps/worlds. "It's possible to create virtually unlimited worlds with the highest level of details (maximum coordinates are effectively 536,870,912 times larger). If a single precision world compares to an Earth range, double precision allows to create the whole Solar System and beyond. This feature can be very helpful for some VR/simulation applications, e.g. for flight simulators."

With the double-precision coordinate support is also changing of rendering all objects in camera space, nodes working in relative space, and support for a greater number of node children. The latest revision to Unigine also handles particles casting volumetric shadows, UnigineScript enhancements, a Mac OS X Unigine SDK, an Apple iOS Unigine SDK, support for the NEON instruction set on ARM platforms, OpenAL support for Android, documentation improvements, and various other enhancements.

More information is available from the Unigine development log. Now just to wait for more games and applications to actually ship with this impressive multi-platform engine...

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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