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Native Display Auto-Detection For EGL

Mesa

Published on 16 August 2011 04:48 AM EDT
Written by Michael Larabel in Mesa
2 Comments

Benjamin Franzke, the open-source developer that for a number of months has been contributed to Mesa / Wayland, has continued with his work. His latest achievement is landing some new EGL code in Mesa, which will benefit Wayland too.

Benjamin previously contributed Wayland platform support for Mesa EGL and back in April he made it possible to use Wayland with Gallium3D software rendering. In June he also published a graphics buffer manager for Mesa. He's also been trying to get Wayland compliant with OpenWF, the Khronos specification for building composited windowing systems.

The work he's pushed this week is an attempt to automatically detect the native platform type for EGL whether it be fbdev, Wayland, DRM, or X11. The detection is done based upon different characteristics of each platform, since the EGL specification doesn't define how to manage different native platforms.

This rather simple but needed code was pushed by this commit and reviewed by Kristian Høgsberg. There was also a related commit for debugging support.

For the latest Wayland activity, read KDE Draws Up Plans For Wayland In 2012 and Google Chrome Is Being Ported To Wayland.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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