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Ryan Gordon Ports HGE To Linux, Then Releases Code

Gaming

Published on 07 August 2011 04:09 AM EDT
Written by Michael Larabel in Gaming
11 Comments

Ryan Gordon has just written on the Wolfire blog about porting the HGE engine to Linux and Mac OS X operating systems.

HGE, short for the Haaf's Game Engine, is a game engine popular with indie developers while being lax on the graphics side. HGE itself is a "a big pile on non-portable Windows source code", but Ryan cleaned it up and has made it publicly available. Originally he ported HGE to Mac OS X a while ago for a client, but when the need arose to port it to Linux, he started off with that Mac code and worked from there. Now the "hge-unix" engine, which is compatible with the Windows version, is publicly available.

Hammerfight, which is part of the Humble Indie Bundle #3, is one of the games that uses the HGE engine. HGE-unix is built with SDL, OpenGL and OpenAL. Details on the source release can be found at its new Icculus.org project oage.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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