Ryan Gordon Ports HGE To Linux, Then Releases Code

Posted by Michael Larabel on August 07, 2011

Ryan Gordon has just written on the Wolfire blog about porting the HGE engine to Linux and Mac OS X operating systems.

HGE, short for the Haaf's Game Engine, is a game engine popular with indie developers while being lax on the graphics side. HGE itself is a "a big pile on non-portable Windows source code", but Ryan cleaned it up and has made it publicly available. Originally he ported HGE to Mac OS X a while ago for a client, but when the need arose to port it to Linux, he started off with that Mac code and worked from there. Now the "hge-unix" engine, which is compatible with the Windows version, is publicly available.

Hammerfight, which is part of the Humble Indie Bundle #3, is one of the games that uses the HGE engine. HGE-unix is built with SDL, OpenGL and OpenAL. Details on the source release can be found at its new Icculus.org project oage.

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