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Unigine OilRush Needs More Time To Drill

Gaming

Published on 26 June 2011 11:13 AM EDT
Written by Michael Larabel in Gaming
15 Comments

The official release date for Unigine's OilRush real-time strategy game has been June or July of this year in the midst of summer. Recently though we've been reporting that it's looking like the release date may slip for this visually-intense game with a native Linux client. After talking with Unigine Corp, it looks like a delay will be inevitable.

When chatting with Denis Shergin, Unigine Corp's CEO, on Friday, it appears there will be a minor delay in their planned summer release. "It seems that in order to deliver a good game we need more time." Additionally, Unigine Corp is still held up by Valve (for Steam) and other publishers.

Of course, if you pre-order the OilRush game there's early/beta access. These public development builds are frequently updated and just on Friday morning they released OilRush v0.70, which provides various fixes and minor updates. It's not that the Unigine Engine isn't ready to shine with this game, but where the developers are still busy is on the single-player campaign storyline and ensuring it makes sense and is a fun experience. The price of the game with pre-release builds isn't expensive at all either, at a price of just $19.95 USD.

For those unfamiliar with this Windows / Linux / Mac OS X game, below is the original trailer for OilRush.


There's also their newest trailer embedded below.


We like Unigine a lot since the studio is especially friendly towards Linux and their engine is the most demanding OpenGL engine that's natively available for Linux.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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