OnLive, the cloud gaming platform where games are rendered and stored on servers, already has Windows and Mac OS X clients, but a Linux client is in the works. Back in March there was a job posting by OnLive where one of the responsibilities dealt with feature design and development for multiple platforms, including Linux. There's also been other signs of OnLive for Linux in the works. The latest sign is a new job posting yesterday for the Linux client.
Issued on the 18th of July was a new job posting
looking for an engineer to help build an automated testing infrastructure for their client area. This software engineer would also be responsible for porting the OnLive client to Linux along with embedded (TV / set-top boxes) and mobile platforms.
We are looking for an experienced software engineer to help build an automated testing infrastructure for our client area. You will work in the team responsible for developing and porting the OnLive client to Windows/Mac/Linux, embedded (TV, set-top boxes) and mobile platforms. We are looking for an individual contributor capable of working in a team with minimal supervision. You should be hard-working with a creative mind eager to help make OnLive the best and most ambitious gaming platform on the market. Initiative and diligence are a must!
This should be quite interesting especially with all of the games being rendered remotely, it should open the door for a lot more games to at least be run from this cloud-based Linux client.
There's no details known at this time when an OnLive Linux client may be officially released.