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XreaL Is Still Around, But Without Any Release

Gaming

Published on 11 July 2011 09:25 AM EDT
Written by Michael Larabel in Gaming
5 Comments

XreaL, the heavily modified Quake 3 game engine that its developer says is the most advanced open-source game engine, is still in-development even without an official release for this project that's been around for years.

Back in 2009 when we first featured XreaL, the graphics were incredibly impressive with many advancements made to the ioquake3 engine not found in other incarnations of the game. The feature-set was incredible. Back then the attempt was to turn XreaL into a full-fledged game, but the artists and engine developer parted ways and it turned into more of an effort just to make the best game engine possible.

Last August it was then decided to switch XreaL to using the Enemy Territory engine after id Software open-sourced ET and RTCW. ET-XreaL went on to offer much better graphics than what can be seen in the original Enemy Territory game.

There hasn't been any XreaL news in months, which had me wondering over the weekend whether or not the project had gone dormant. Fortunately, it hasn't.

Still around is the SourceForge project site and its Git repositories. The most recent commit to ET-XreaL was just 22 hours ago when fixing some problems and there were quite a number of commits made to the tree in June. The ET-XreaL_etmain repository has also seen a number of improvements and fixes over the past several days and going back into June.

Hopefully sometime soon there will finally be a binary release of this modified version of Enemy Territory either in a beta or stable form. It would certainly be interesting to compare the two engines.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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