1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

XreaL Is Still Around, But Without Any Release

Gaming

Published on 11 July 2011 09:25 AM EDT
Written by Michael Larabel in Gaming
5 Comments

XreaL, the heavily modified Quake 3 game engine that its developer says is the most advanced open-source game engine, is still in-development even without an official release for this project that's been around for years.

Back in 2009 when we first featured XreaL, the graphics were incredibly impressive with many advancements made to the ioquake3 engine not found in other incarnations of the game. The feature-set was incredible. Back then the attempt was to turn XreaL into a full-fledged game, but the artists and engine developer parted ways and it turned into more of an effort just to make the best game engine possible.

Last August it was then decided to switch XreaL to using the Enemy Territory engine after id Software open-sourced ET and RTCW. ET-XreaL went on to offer much better graphics than what can be seen in the original Enemy Territory game.

There hasn't been any XreaL news in months, which had me wondering over the weekend whether or not the project had gone dormant. Fortunately, it hasn't.

Still around is the SourceForge project site and its Git repositories. The most recent commit to ET-XreaL was just 22 hours ago when fixing some problems and there were quite a number of commits made to the tree in June. The ET-XreaL_etmain repository has also seen a number of improvements and fixes over the past several days and going back into June.

Hopefully sometime soon there will finally be a binary release of this modified version of Enemy Territory either in a beta or stable form. It would certainly be interesting to compare the two engines.

Latest Linux Hardware Reviews
  1. Mini-Box M350: A Simple, Affordable Mini-ITX Case
  2. Overclocking The AMD AM1 Athlon & Sempron APUs
  3. AMD Athlon 5350 / 5150 & Sempron 3850 / 2650
  4. Upgraded Kernel & Mesa Yield A Big Boost For Athlon R3 Graphics
Latest Linux Articles
  1. A Quick Look At GCC 4.9 vs. LLVM Clang 3.5
  2. Are AMD Athlon/Sempron APUs Fast Enough For Steam On Linux?
  3. AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst
  4. GCC 4.9 Compiler Optimization Benchmarks For Faster Binaries
Latest Linux News
  1. Fedora 21 Gets GNOME 3.12, PHP 5.6, Mono 3.4
  2. Fedora Workstation Is Making Me Quite Excited
  3. Maynard: A Lightweight Wayland Desktop
  4. Chromium Browser Going Through Growing Pains In Ubuntu 14.04
  5. KDE 4.13 Is Being Released Today With New Features
  6. Trying Out Radeon R9 290 Graphics On Open-Source
  7. Intel Broadwell GT3 Graphics Have Dual BSD Rings
  8. Early Linux 3.15 Benchmarks Of Intel Core i7 + Radeon
  9. Red Hat Releases Its RHEL 7 Release Candidate
  10. New Features Coming To Xubuntu 14.04 LTS
  11. NVIDIA Officially Releases CUDA 6
  12. Google Releases An AutoFDO Converter For Perf In LLVM
Latest Forum Discussions
  1. The GNOME Foundation Is Running Short On Money
  2. Change installation destination from home directory
  3. After Jack Keane, RuseSoft will briing Ankh 3 to Linux through Desura
  4. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  5. Bye bye BSD, Hello Linux: A Sys Admin's Story
  6. New tool for undervolt/overclock AMD K8L and K10 processors
  7. How to enable opengl 3.3 on r9 270?
  8. R290x sound problems