Not only are Unigine Corp developers in Russia busy finishing up the OilRush game
, they're still working to advance the Unigine Engine for their needs and those of their licensees. Unigine has announced some new work on the engine, which includes a Qt plug-in that supports nearly all of the widgets, sub-surface scattering support, and many other enhancements.
Details in full about the latest round of Unigine Engine updates can be found on their development log
. Highlights of this latest revision include screenspace sub-surface scattering post-process, performance optimizations for PowerVR SGX GPUs, various renderer additions and fixes, an alpha version of a Qt4 C++ plug-in, a 32-channel sound mixer, plug-ins for 3DX Mac 2012, a SpeedTree plug-in, and updated documentation.
The Qt4 plug-in for the GUI supports most widgets and allows the use of both Unigine UIs and Qt interfaces. "The main purpose of the Qt plugin is to revamp and implement a new version of UnigineEditor with improved usability and the extended feature set."
Below is a screenshot provided by Unigine Corp showing off the sub-surface scattering support within OilRush.
As a reminder, we're also running a Unigine OilRush game give-away
through next week Monday on Phoronix.