Unigine announced this morning the new (v0.66) build that fixes some mission logic, restores the "follow unit" mode, fixes up the Windows installer, provides a new input system with game-pad support, fixes various load/save bugs, finishes the Chinese support, addresses several crashes, and makes many changes to the single-player campaign mode.
Unigine has been wanting to ship the official release of this real-time strategy game in June or July, but it's not been communicated yet by all of our Unigine contacts whether or not this will still occur. It seems that finishing up the game-play development on OilRush (particularly for their single-player campaign) is taking longer than anticipated, so we would not be surprised if the game is pushed back to August or September in order to finish up this polishing.
Fortunately, at least, anyone who orders OilRush online has access to these latest development builds. The cost on this inaugural Unigine game is less than $20 USD.
We talk about the Unigine Engine and their titles a lot on Phoronix because the game engine has the most advanced OpenGL renderer with native Linux support among any in the commercial or community space at this time. The Unigine Engine provides extremely interesting opportunities for Linux and all of their developers and staff at this Russian company are extremely friendly towards Linux.