Intel Continues Working On The Mesa GLSL Compiler
Written by Michael Larabel in Intel on 4 May 2011 at 09:59 AM EDT. 4 Comments
Beyond working on initial Ivy Bridge support and continuing to fortify the Sandy Bridge support, Intel's OSTC team is still working on improving the GLSL compiler for Mesa.

Intel's improved GL Shading Language compiler has been living in Mesa master for nearly one year and is used by all Mesa / Gallium3D drivers, but it's still not yet perfect and still there are a variety of areas to improve. One of the features that's been missing in the Mesa GLSL compiler up to this point is support for use-define chains, but now that's finally coming.

Ian Romanick has published his Mesa ud-chains branch that provides this support to clear up some ugly hacks within Mesa's core code-base. For those interested in more technical details about this ud-chains work for Mesa's GLSL compiler, see Ian's blog post.

Right now the code is living in a separate branch, but hopefully it will end up being yet another feature for Mesa 7.11.
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Intel News
Popular News
Trending Reviews & Featured Articles