Unigine OilRush Moves A Bit Further Along
Written by Michael Larabel in Gaming on 24 May 2011 at 05:39 PM EDT. 17 Comments
Unigine Corp has released an update today to their first in-house game, OilRush, for those that have pre-ordered this real-time strategy. The Unigine OilRush 0.63 build improves the AI, improves system performance, introduces new maps, adds in new environments and visual effects, among other changes and additions.

The list of official changes for OilRush 0.63 can be found on this forum page, but the major items come down to improving the artificial intelligence, changing unit limits, adding a time pressure mode, adding a siege mode, improving the engine performance, decreasing the memory consumption, fixing various glitches and crashes, get the game working on the Sony PlayStation 3, adding two new maps, adding new environmental options, fixing various visual bugs, and work has begun on voice-overs for the single-player campaign mode.

The latest official release date for OilRush was slated for June, but in a private discussion a few weeks back I heard there might be a delay. Based upon this late-May release of OilRush 0.63, I'd suspect they may indeed end up slipping on the June release date until later in the summer. However, that hasn't been officially confirmed yet.

Being from Unigine Corp, OilRush does offer a native Linux client atop this impressive game engine that offers stunning graphics and features. It can be ordered from the OilRush web-site for those looking to support this very Linux-friendly game studio. Since pre-orders began in early March, there's sadly been only 1471 pre-orders so far as of this afternoon. Linux users were commanding the early sales, but they have since taken down the OS statistics. A Mac OS X build of OilRush is also still forthcoming.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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