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0 A.D. Receives New Shader-Based Renderer Mode

Gaming

Published on 22 May 2011 10:21 AM EDT
Written by Michael Larabel in Gaming
4 Comments

For those not doing any work this weekend, Wildfire Games has released 0 A.D. Alpha 5 Edetania. This fifth alpha to the game that's long been in development and then only open-sourced in 2009 has quite a lot of improvements, including a new shader-based graphics renderer.

The new shader-based renderer mode in 0 A.D. Alpha 5 is designed to support new effects while improving the graphics rendering performance. There's also improved lighting for warmer and more vivid colors, new particles, terrain decals, hidden units, and various graphics performance improvements.

In terms of game-play updates with this newest release, there's a new "Iberians" civilization, improved enemy AI, random map scripting, unit promotions, improved formations, and a new map.

Also falling into this update for Windows / Linux / Mac OS X gamers is improved user-interface functions, artwork, and new audio (sound effects and music).

The latest build of Wildfire Games 0 A.D. is available for free download from the project web-site.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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