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Unigine Engine Continues On The Mobile Front

Gaming

Published on 08 April 2011 03:52 PM EDT
Written by Michael Larabel in Gaming
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Not only are the Russian developers at Unigine Corp busy finishing up their OilRush game, but they're also hard at work on other core improvements to their impressive, multi-platform game engine. In particular, they continue investing lots of time in the mobile version of their engine as they may end up releasing a mobile OilRush game.

There's a new Unigine development log post that details some of the latest changes. Catching our attention from the list is light dispersion support for refractive materials, a new glow mode that uses a full-screen buffer, heavy refactoring of all shaders (performance improvements), cube-maps are now used for all static reflections, distance-based fading of refraction, various bug fixes, and other optimizations.

On the mobile front, the Unigine Engine is running on Apple's iPad now, but no word on how it actually performs. Most of the mobile work though is going into Android. There's now support for the Adreno 200 mobile GPU, crash fixes for mobile GPUs without MRT support, simplified shaders for mobile GPUs, a refactored Android launcher, and various other work. It was just back in February when Unigine had announced the Android work.

Not only is the mobile work maturing, but the Mac OS X port is now getting in shape. "Hang on, the moment when both Mac OS X and iOS versions of Unigine will be available for licensing is coming very, very near."

Now if only there were more games and other projects taking advantage of this impressive engine with first-rate Linux support...

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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