1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Unigine Engine Continues On The Mobile Front

Gaming

Published on 08 April 2011 03:52 PM EDT
Written by Michael Larabel in Gaming
Comment On This Article

Not only are the Russian developers at Unigine Corp busy finishing up their OilRush game, but they're also hard at work on other core improvements to their impressive, multi-platform game engine. In particular, they continue investing lots of time in the mobile version of their engine as they may end up releasing a mobile OilRush game.

There's a new Unigine development log post that details some of the latest changes. Catching our attention from the list is light dispersion support for refractive materials, a new glow mode that uses a full-screen buffer, heavy refactoring of all shaders (performance improvements), cube-maps are now used for all static reflections, distance-based fading of refraction, various bug fixes, and other optimizations.

On the mobile front, the Unigine Engine is running on Apple's iPad now, but no word on how it actually performs. Most of the mobile work though is going into Android. There's now support for the Adreno 200 mobile GPU, crash fixes for mobile GPUs without MRT support, simplified shaders for mobile GPUs, a refactored Android launcher, and various other work. It was just back in February when Unigine had announced the Android work.

Not only is the mobile work maturing, but the Mac OS X port is now getting in shape. "Hang on, the moment when both Mac OS X and iOS versions of Unigine will be available for licensing is coming very, very near."

Now if only there were more games and other projects taking advantage of this impressive engine with first-rate Linux support...

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Khronos Group Announces Vulkan, OpenCL 2.1, SPIR-V
  2. Samsung 850 EVO SSD Linux Benchmarks
  3. Kubuntu 15.04 Is Turning Out Quite Nice, Good Way To Try Out The Latest KDE
  4. 5-Way Linux Distribution Comparison On The Core i3 NUC
  5. OCZ ARC 100 Linux SSD Benchmarks
  6. Lenovo ThinkPad X1 Carbon Works Great As A Linux Ultrabook
Latest Linux News
  1. Ubuntu Cloud Switches Over To Using Systemd By Default
  2. System76 Introduces The Broadwell-Powered, Ubuntu-Loaded "Meerkat"
  3. Xfce 4.12 Might Make It For Fedora 22
  4. Pictures Of The Near Production Ready Ubuntu Tablet
  5. OpenVG Support Stripped From Gallium3D
  6. Mozilla Is Getting Excited About WebGL 2
  7. ZOTAC Announces Steam Machine SN970, Powered By SteamOS
  8. Allwinner Continues Violating The LGPL
  9. AMD Gets Into VR With LiquidVR Technology
  10. NVIDIA Announces Shield Set-Top Gaming Box
Most Viewed News This Week
  1. More Proof That Allwinner Is Violating The GPL
  2. The Tremendous Features Of Fedora 22
  3. Krita 2.9 Released, Their Biggest Release Ever
  4. A Single UEFI Executable With The Linux Kernel, Initrd & Command Line
  5. Confirmed: Vulkan Is The Next-Gen Graphics API
  6. Xfce 4.12 Released After Nearly Three Years Of Work
  7. LLVM 3.6 & Clang 3.6 Deliver More Features, Complete C++14 Support
  8. 8cc: A Small C11 Compiler