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Introducing The R5 Game Engine

Gaming

Published on 24 April 2011 07:39 AM EST
Written by Michael Larabel in Gaming
20 Comments

With open-source game developers, the ioquake3 game engine is quite popular to use as a base since the Quake 3 / id Tech 3 engine is well-developed and famous thanks to id Software and then their kid generosity to open-source it when it reached the end of its commercial life. But there are many other open-source game engines out there too, including a new one that's just recently come about: r5ge, short for the R5 Game Engine.

Besides ioquake3, some of the other popular open-source game engines include DarkPlaces (used by Nexuiz / Xonotic), Qfusion (used by Warsow), Cube, Cube 2, Crystal Space, and even the Blender Game Engine, among others. This summer we will hopefully see the open-sourcing of id Tech 4 too.

The r5ge game engine is brand new and written from scratch. It's designed to be a lightweight C++ cross-platform engine. According to its development page, the engine prides itself upon clean, efficient, and easy-to-understand code. Right now the engine is considered to be in an alpha state. The engine includes Linux, Mac OS X, and Windows support at this time.

The project page for the R5 Game Engine is on Google Code. There's also various other pieces of information on the development blog.

Let's just hope yet another game engine project doesn't go the way of the XreaL game engine project, which at first was setting itself up to be the most advanced open-source game engine, and then being adapted to Enemy Territory, but in the end it's largely faded away like so many free software projects.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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