Gordon's Thoughts On Open-Source GPU Drivers
Being discussed this week in our forums is an interview that Ryan "Icculus" Gordon gave last week to the Czech AbcLinuxu web-site. In particular, comments made by Ryan regarding the state of open-source graphics drivers and how they basically are just in bad shape.
Ryan Gordon is perhaps the most well known Linux game developer that began at Loki Software and since then has independently been responsible for porting various games to Linux and Mac OS X such as Unreal Tournament 2004, America's Army, and many others. He's also been involved with Google Earth on Linux and various other projects, including the defunct Unreal Tournament 3 port.
Ryan feels that the open-source graphics drivers are not ready yet and that "we're in a dangerous position where distros are treating them as if they are."
He also doesn't like the Mesa patent mess and how S3TC texture compression support can't ship with these open-source drivers. "Also, I find it completely ridiculous that we're shipping open source OpenGL drivers without S3TC support because of patent concerns. Today, that's like shipping a web browser without .jpg support!"
Below are Ryan's comments in full concerning open-source GPU drivers for Linux.
I think they aren't ready yet, and I think we're in a dangerous position where distros are treating them as if they are.
In the interview he also comments on OpenGL vs. DirectX, his Linux development history, his Linux game porting work, etc. He outright denied to talk about the Unreal Tournament 3 Linux situation.
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