Wine's Shader Compiler Now Handles... Reflections
Written by Michael Larabel in WINE on 4 March 2011 at 01:53 PM EST. 24 Comments
There's a new unstable version of Wine available on this Friday. There's only a few prominent changes, but among them is finally having reflection support in its Direct3D shader compiler.

Besides reflection support in the shader compiler for Direct3D, there is now support for changing network passwords, tests no longer attempt to cope with odd behaviors in Windows 9x, and there's a number of MSHTML and MSXML improvements. There's also the usual assortment of bug fixes.

This reflection support does include implementing some functions within the Direct3D 11.0 shader reflection class, but the overall Direct3D 11.0 support is still a ways off. Of course, they could also still hook into the Direct3D 10/11 Gallium3D state tracker as an optional back-end for native execution on the GPU rather than translating the calls to OpenGL. This latest Direct3D shader compiler work was done by Rico Schüller.

The list of bugs fixed and other information on Wine 1.3.15 is available at WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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