1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Wine's Shader Compiler Now Handles... Reflections

WINE

Published on 04 March 2011 01:53 PM EST
Written by Michael Larabel in WINE
24 Comments

There's a new unstable version of Wine available on this Friday. There's only a few prominent changes, but among them is finally having reflection support in its Direct3D shader compiler.

Besides reflection support in the shader compiler for Direct3D, there is now support for changing network passwords, tests no longer attempt to cope with odd behaviors in Windows 9x, and there's a number of MSHTML and MSXML improvements. There's also the usual assortment of bug fixes.

This reflection support does include implementing some functions within the Direct3D 11.0 shader reflection class, but the overall Direct3D 11.0 support is still a ways off. Of course, they could also still hook into the Direct3D 10/11 Gallium3D state tracker as an optional back-end for native execution on the GPU rather than translating the calls to OpenGL. This latest Direct3D shader compiler work was done by Rico Schüller.

The list of bugs fixed and other information on Wine 1.3.15 is available at WineHQ.org.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux News
  1. Ubuntu Benchmarking Workloads + Clouds
  2. Ubuntu Touch Is Making Progress On Porting To Systemd
  3. Macaw-Movies: A KDE Movie Organizing Application
  4. SteamOS 159 Drops Support For NVIDIA's Pre-Fermi Graphics Cards
  5. AMD Radeon R9 290: Linux 4.0 vs. Linux 4.1 Git
  6. Ubuntu 15.10 Will Use The GCC 5 Compiler By Default
  7. A Demo Of Ubuntu's Unity 8 On The Desktop
  8. The Unity 8 Items Being Worked On For The Ubuntu Desktop
  9. Fresh, 5-Way Linux Distribution Benchmarks On Amazon's EC2 Cloud
  10. OpenGL 4.1 Extension Implemented For Intel Mesa Sandy Bridge
  11. Xubuntu Team Announces "Xubuntu Core"
  12. Many Ubuntu Phone Updates Are Coming Up Soon
Latest Articles & Reviews
  1. GeForce GTX 750 Series: Nouveau vs. NVIDIA Linux Driver Performance
  2. GLAMOR + RadeonSI 2D Acceleration Is Quite Good For Open-Source AMD 2D Performance
  3. AMD Radeon R9 290 OpenGL On Ubuntu 15.04: Catalyst vs. RadeonSI Gallium3D
  4. Ubuntu 15.04 Offers Faster OpenGL For AMD Radeon GPUs On Open-Source
Most Viewed News This Week
  1. A Lot Of Improvements Are Coming For Mir 0.13, Including Work Towards Libinput
  2. Improvements On The Way For GNOME's Nautilus File Manager
  3. Kodi 15.0 Beta 1 Released
  4. Wayland 1.8 Alpha Release Delayed
  5. Steam Linux Usage Drops Below 1%
  6. Mono 4.0 Makes Use Of Microsoft's Open-Source Code, C# 6.0
  7. Lucid Sleep Support Is Being Worked On For The Upstream Linux Kernel
  8. Microsoft's Visual C++ Team Is Improving Clang For Windows