1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Holiday Improvements To The Unigine Engine

Gaming

Published on 03 December 2010 09:12 AM EST
Written by Michael Larabel in Gaming
4 Comments

Last week Unigine launched a game development competition where they will be granting a free Unigine Engine licensee to the development team that proposes the best original Linux game using their engine. This competition is still going on for a few more days so get your submissions soon [we are hoping to be able to share some of the submissions with you at some point]. While this competition may still be going on, the Russian developers behind Unigine continue working on the advanced, multi-platform game engine this holiday.

There's an update on their development log highlighting some of the recent advancements. This work includes improved quality of LightWorld within their renderer, support for new mask formats, an SSAO/SSDO (Screen Space Ambient Occlusion) visualization mode, other improvements to SSAO/SSDO, and optimizations to object surface rendering that results in lower CPU usage. Besides improvements in the Unigine renderer itself, there is now a GUI texture manager, a speed-up of the widget canvas, improvements to Unigine Script, full support for sound on the Sony PlayStation 3 with I3DL2 multi-zone reverberation, OpenAL improvements, reduced memory consumption, less memory allocations, a "huge" speed-up of file-system search, and much more.

Unigine Corp has also begun producing video tutorials on their engine. There's their first one embedded below but it's not particularly interesting to most (it's just on exporting 3DS Max objects to the Unigine Engine).


Latest Linux Hardware Reviews
  1. Overclocking The AMD AM1 Athlon & Sempron APUs
  2. AMD Athlon 5350 / 5150 & Sempron 3850 / 2650
  3. Upgraded Kernel & Mesa Yield A Big Boost For Athlon R3 Graphics
  4. AMD Athlon 5350 APU On Linux
Latest Linux Articles
  1. Are AMD Athlon/Sempron APUs Fast Enough For Steam On Linux?
  2. AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst
  3. GCC 4.9 Compiler Optimization Benchmarks For Faster Binaries
  4. DDR3 Memory Scaling Performance With AMD's Athlon 5350
Latest Linux News
  1. Early Linux 3.15 Benchmarks Of Intel Core i7 + Radeon
  2. Red Hat Releases Its RHEL 7 Release Candidate
  3. New Features Coming To Xubuntu 14.04 LTS
  4. NVIDIA Officially Releases CUDA 6
  5. Google Releases An AutoFDO Converter For Perf In LLVM
  6. Fedora 21 To Evaluate Remote Journal Logging, 64-bit ARM Emulation
  7. Star Citizen Will Be Coming To Linux
  8. Ubuntu 14.10 Convergence To Focus On Replacing Core Apps
  9. The Results Of Optimizing Radeon's VRAM Behavior
  10. Kernel Developers Discuss Improving Kernel Configurations
  11. Apple, LLVM Developers Figure Out Their 64-Bit ARM Approach
  12. NVIDIA GeForce GTX 750 Maxwell GPUs Light Up On Linux 3.15
Latest Forum Discussions
  1. The GNOME Foundation Is Running Short On Money
  2. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  3. Bye bye BSD, Hello Linux: A Sys Admin's Story
  4. New tool for undervolt/overclock AMD K8L and K10 processors
  5. How to enable opengl 3.3 on r9 270?
  6. R290x sound problems
  7. radeon-profile: tool for changing profiles and monitoring some GPU parameters
  8. Torvalds Is Unconvinced By LTO'ing A Linux Kernel