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New Screenshots Of Unigine's OilRush Game

Gaming

Published on 15 October 2010 05:51 PM EDT
Written by Michael Larabel in Gaming
23 Comments

At the start of September we reported on Unigine's OilRush game, which will have a native Linux client and really be the first title to make its debut that's powered by this advanced OpenGL (and DirectX) engine (after Primal Carnage abandoned Unigine) that up until now has just really been seen by gamers and consumers with some amazing tech demos. The OilRush game is still expected to be released this quarter, but some new screenshots for now are available.

Denis Shergin, the CEO of Unigine Corp, was quick to point out today in our forums that they have posted some new in-game screenshots on the game's web-site. These new screenshots are even more impressive and show off more of the game-play as well as the advanced graphics capabilities of this engine that supports OpenGL 3.x/4.0 rendering.

Those interested in checking out the new screenshots of this game can find them at OilRush-Game.com. Denis also tells us via email that the minimum graphics card requirements for this naval strategy game is a NVIDIA GeForce 8600 or ATI Radeon HD 2600.

Of course, if you wish to play this game with optimal image quality settings at a modest frame-rate, you will want a much better graphics card than that as the Unigine engine is really capable of beating to hell your graphics card. You will also need to be using the proprietary NVIDIA or ATI/AMD graphics driver for Linux as the Mesa / Gallium3D drivers really can't cut it with their slow performance and only OpenGL 2.1 support at this time.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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