Intel's GLSL2 Branch Is Merged To Mesa Master
Written by Michael Larabel in Mesa on 17 August 2010 at 07:09 AM EDT. 24 Comments
As we reported last month, Intel's Open-Source Technology Center developers responsible for working on their open-source Linux graphics stack has been wanting to merge their GLSL2 shader compiler into the mainline Mesa code-base by the end of August so that it can be released as part of Mesa 7.9 by the end of this quarter. Over the night this milestone was hit and the GLSL2 compiler is now in Mesa master and has replaced the antiquated GL Shading Language compiler long used by Mesa.

Intel's "GLSL2" compiler is more forward-compatible for extending it to support current and future versions of the GL Shading Language (such as the GLSL for OpenGL 3.x/4.x), can be faster, works with non-Intel drivers, and addresses a ton of Mesa bugs. There still are a few regressions in this open-source compiler, but they should be worked out prior to the Mesa 7.9 release.

Merging the GLSL2 branch (Git commit) added more than 85,000 lines of code to the Mesa code-base.

About The Author
Author picture

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

Related Mesa News
Popular News
Trending Reviews & Featured Articles