1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Unigine Betters Its Terrain Capabilities

Gaming

Published on 08 September 2010 10:51 PM EDT
Written by Michael Larabel in Gaming
6 Comments

While Unigine Corp has been busy finishing up their first in-house game, OilRush, they haven't stopped work on further refining their upstream game engine. Unigine Corp has just reported on some of the most recent advancements to the Unigine Engine, which includes many enhancements and an updated terrain system.

The updated terrain system now has a built-in terrain editor (now integrated into the Unigine Editor) and supports height-map streaming, holes, texture splatting, tri-planar texturing, automatic texture streaming, and a maximum terrain size of 65536+1 x 65536+1. Unigine and its terrain capabilities would make a flight simulator (like X-Plane 9) look really interesting.

Unigine Betters Its Terrain Capabilities


Aside from the Unigine terrain work, there's now time-based filtration of contacts in physics, safe multi-threaded collisions with terrain, support of texture atlas for particles, dropping of clip-map support, reduced memory consumption of UnigineScript, improved UnigineScript performance, support for physical ropes, and various other fixes.

Unigine Betters Its Terrain Capabilities


While the OilRush game may not take too much advantage of this new terrain work since it's already at the end of development and is centered around an oil rig in the middle of an ocean, it will likely be of benefit to Primal Carnage (another game coming to Linux) and other Unigine titles. We'll hopefully also see a new Unigine tech demo taking advantage of the latest engine advancements and its OpenGL 3/4 renderer in the not too distant future, even though Unigine Heaven is already very impressive and demanding on your computer requirements.

Meanwhile, Unigine OilRush will have a native Linux client and will be launched alongside the Windows version in the fourth quarter of this year. The new terrain details were shared on their development log.

Latest Linux Hardware Reviews
  1. Mini-Box M350: A Simple, Affordable Mini-ITX Case
  2. Overclocking The AMD AM1 Athlon & Sempron APUs
  3. AMD Athlon 5350 / 5150 & Sempron 3850 / 2650
  4. Upgraded Kernel & Mesa Yield A Big Boost For Athlon R3 Graphics
Latest Linux Articles
  1. A Quick Look At GCC 4.9 vs. LLVM Clang 3.5
  2. Are AMD Athlon/Sempron APUs Fast Enough For Steam On Linux?
  3. AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst
  4. GCC 4.9 Compiler Optimization Benchmarks For Faster Binaries
Latest Linux News
  1. Fedora 21 Gets GNOME 3.12, PHP 5.6, Mono 3.4
  2. Fedora Workstation Is Making Me Quite Excited
  3. Maynard: A Lightweight Wayland Desktop
  4. Chromium Browser Going Through Growing Pains In Ubuntu 14.04
  5. KDE 4.13 Is Being Released Today With New Features
  6. Trying Out Radeon R9 290 Graphics On Open-Source
  7. Intel Broadwell GT3 Graphics Have Dual BSD Rings
  8. Early Linux 3.15 Benchmarks Of Intel Core i7 + Radeon
  9. Red Hat Releases Its RHEL 7 Release Candidate
  10. New Features Coming To Xubuntu 14.04 LTS
  11. NVIDIA Officially Releases CUDA 6
  12. Google Releases An AutoFDO Converter For Perf In LLVM
Latest Forum Discussions
  1. The GNOME Foundation Is Running Short On Money
  2. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  3. Change installation destination from home directory
  4. After Jack Keane, RuseSoft will briing Ankh 3 to Linux through Desura
  5. Bye bye BSD, Hello Linux: A Sys Admin's Story
  6. New tool for undervolt/overclock AMD K8L and K10 processors
  7. How to enable opengl 3.3 on r9 270?
  8. R290x sound problems