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OpenBenchmarking.org

NVIDIA Puts Out More X Sync Object Patches

NVIDIA

Published on 09 August 2010 03:27 PM EDT
Written by Michael Larabel in NVIDIA
2 Comments

Back in June there were patches published by NVIDIA for X Synchronization Fences after it was in planning since before last year's X Developers' Summit. These synchronization fences were designed to "synchronize X rendering with direct rendering X clients such as OpenGL and vice versa. They are especially useful in synchronizing GL-based composite managers screen updates with Xs rendering." Today there are more patches out from NVIDIA this time touching xextproto to add support for the binary sync objects.

NVIDIA's James Jones' mailing list message is short and to the point:
Adds support for binary sync objects. Objects are set to "triggered" using X commands that are executed relative to X rendering commands. Clients can wait for fence sync objcts to reach the triggered state using XSync APIs or using interop functionality in other APIs. This allows for efficient cross-API synchronization with X rendering operations.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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