Linux Game Publishing: "We Are Very Much Alive"
Over the night on Phoronix an article was published entitled Is LGP Going The Way Of Loki Software? Linux Game Publishing has been around since 2001 when Loki Software had collapsed, but in recent months LGP has been eerily quiet, has stopped responding to inquiries from customers and other Linux gamers, and their only announced game ports are titles they began working on back in 2002 and 2003. This had led many to worry and wonder whether LGP is dead.
After this morning's article about Linux Game Publishing, it appeared on SlashDot, and Linux Game Publishing broke their months of silence. Below is the message, presumably by Michael Simms, the CEO of LGP.
Is grateful to Slashdot for finally noticing that LGP exists, after militantly ignoring any game release we have made for the last 5 years, as soon as reports of our death come through, we get a front page story. Slashdot - Your support of Linux is inspirational. For others who wonder, we are very much alive. We have had a couple of staffing issues on the admin side of things, which explains most of our silence, but work is progressing on more than one unannounced title. We will offer further updates as and when there is news to update you with.
It's good that LGP still claims their existence and they are working on "more than one unannounced title", but let's just hope it doesn't take seven to eight years to port these next titles (like it's been with Disciples II: Dark Prophecy and Bandits: Phoenix Rising) and that they are more mainstream games that should generate greater interest (and sales) for LGP by the Linux gaming community.
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