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R600 Gallium3D Shader Compiler Milestone Hit

Mesa

Published on 07 March 2010 04:16 PM EST
Written by Michael Larabel in Mesa
81 Comments

Beyond working on a R600/700 winsys as well as a command submission checker for these ATI Radeon HD 2000/3000/4000 series graphics processors, Jerome Glisse of Red Hat has also been busy at work on a shader compiler for the R600/700 ASICs with the still-in-early-development Gallium3D driver. Over the weekend Jerome hit one of his first milestones with this code.

As Jerome mentions on his blog, the shader compiler is still beginning to work: as in a tri-flat being rendered using this new compiler infrastructure. Jerome's been hacking away at this with a Radeon HD 4000 series graphics card, but the Radeon HD 2000/3000 support will officially come soon after some additional headway is made with this code.

R600 Gallium3D Shader Compiler Milestone Hit


Jerome hopes to soon have glxgears functioning atop this new code.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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