R600 Gallium3D Shader Compiler Milestone Hit

Posted by Michael Larabel on March 07, 2010

Beyond working on a R600/700 winsys as well as a command submission checker for these ATI Radeon HD 2000/3000/4000 series graphics processors, Jerome Glisse of Red Hat has also been busy at work on a shader compiler for the R600/700 ASICs with the still-in-early-development Gallium3D driver. Over the weekend Jerome hit one of his first milestones with this code.

As Jerome mentions on his blog, the shader compiler is still beginning to work: as in a tri-flat being rendered using this new compiler infrastructure. Jerome's been hacking away at this with a Radeon HD 4000 series graphics card, but the Radeon HD 2000/3000 support will officially come soon after some additional headway is made with this code.


Jerome hopes to soon have glxgears functioning atop this new code.

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