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Irrlicht 1.7 Released With Many New Features

Gaming

Published on 06 February 2010 10:52 AM EST
Written by Michael Larabel in Gaming
4 Comments

Version 1.7 of the Irrlicht Engine has been released. For those unfamiliar with Irrlicht, it's an open-source, real-time 3D engine that has OpenGL support as well as its own software renderer. Irrlicht is used within games, technology demos, and other projects -- even areas like using it as a 3D renderer in CAD applications. Irrlicht 1.7 is a particularly large release that is coming less than six months after the 1.6 release.

Irrlicht 1.7 provides support for multiple render targets, support for OpenGL geometry shaders, the ability to access texture mip-maps and to provide custom mip-maps, Ogre's mesh format animations now are supported by the engine, NPK Nebula device architecture support, Bzip2 and LZMA support, AES encryption support, Vertex Buffer Object (VBO) support for sky-domes and similar objects, and many other improvements.

The list of changes along with download links for the multi-platform Irrlicht engine can be found on its SourceForge project page.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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