Irrlicht 1.7 Released With Many New Features
Written by Michael Larabel in Gaming on 6 February 2010 at 10:52 AM EST. 4 Comments
Version 1.7 of the Irrlicht Engine has been released. For those unfamiliar with Irrlicht, it's an open-source, real-time 3D engine that has OpenGL support as well as its own software renderer. Irrlicht is used within games, technology demos, and other projects -- even areas like using it as a 3D renderer in CAD applications. Irrlicht 1.7 is a particularly large release that is coming less than six months after the 1.6 release.

Irrlicht 1.7 provides support for multiple render targets, support for OpenGL geometry shaders, the ability to access texture mip-maps and to provide custom mip-maps, Ogre's mesh format animations now are supported by the engine, NPK Nebula device architecture support, Bzip2 and LZMA support, AES encryption support, Vertex Buffer Object (VBO) support for sky-domes and similar objects, and many other improvements.

The list of changes along with download links for the multi-platform Irrlicht engine can be found on its SourceForge project page.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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