Unigine Engine Gets Into Physical Destruction
Written by Michael Larabel in Gaming on 4 February 2010 at 09:01 AM EST. 17 Comments
While the Linux community is still waiting on the native Linux release of the OpenGL3-using Unigine Heaven tech demo with its heavenly graphics (it's being held off by a bugged ATI Catalyst driver), the core developers working on this advanced game engine continue adding in new features. One of the latest features added into this proprietary engine is physical destruction with a destructible body type currently offering three destruction patterns. The videos below show off what this physical destruction in the Unigine Engine looks like for a user.

Additionally, the Unigine Engine has received a performance boost in spatial subdivision, support of cylinder collision shape, tessellation optimization that give up to a 30% performance boost, and various other changes. These recent engine changes are documented on their development log. Below are the two destruction videos courtesy of Unigine Corp and their SDK.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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