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Unigine Engine Does Physical Force Fields

Gaming

Published on 10 December 2009 09:30 AM EST
Written by Michael Larabel in Gaming
3 Comments

We are still waiting on Unigine Corp to release Unigine Heaven for Linux -- their latest engine demo that shows off their latest improvements, including an OpenGL 3.2 renderer and other mighty impressive advancements. Unigine has the Linux version of Heaven completed (we have seen it and even benchmarked it, and it's amazingly great), but they are waiting on AMD to publicly release a Catalyst Linux driver that can even handle this demo as right now the Linux drivers out there simply don't work because this demo is absolutely gruesome on the driver stack and hardware. Unigine Heaven will hopefully be here this month or next. However, Unigine Corp developers aren't sitting around idly but continue to advance their flagship game engine.

Over on the Unigine development log this morning are a few words regarding some of the latest engine features. The Unigine Engine now has support for physical force fields, fluid buoyancy for all physical objects, physics visualizers in the engine's editor, particle systems enhancements, and quite a few other changes as is shared in that log entry.

Hopefully in 2010 we will see Unigine's action game makes it premiere or some other games that actually leverage this multi-platform engine.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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