Last week we confirmed that Unigine's Linux compatible game
has been delayed by a few months
since Unigine Corp had diverted their resources to finishing out their DirectX 11.0 renderer. This week Unigine has now publicly confirmed their DirectX 11.0 renderer and have said that it is almost ready, but the tessellation support is yet to be implemented. Shader Model 5.0 is also supported by the Unigine Engine.
Outside of the Microsoft APIs, the Unigine Engine recently picked up other new enhancements like faster rendering of the GUI, improves shaders, updated HDR post-processes, collision detection speed-up, a network chat sample, and many other changes. All of the recent improvements to this multi-platform 3D game engine can be found on the Unigine Development Log