Unigine Engine Now Supports OpenGL 3.2
Written by Michael Larabel in Gaming on 8 October 2009 at 09:14 AM EDT. 3 Comments
The Unigine Engine is arguably the best gaming engine that supports Linux with its very impressive graphics and growing set of features, albeit there's a lack of games that actually use this engine on Linux besides a few tech demos (found in the Phoronix Test Suite). Earlier this year we found out that Unigine Corp was working on their own game and it looked to be a very exciting project. However, this game of theirs we found out had been delayed due to their developers being busy with working on a Microsoft DirectX 11 renderer for this engine.

Their DirectX 11 renderer is almost done and so their Linux-compatible game should get back on track shortly. Today we find out that the Unigine developers have also completed OpenGL 3.2 support within this multi-platform game engine. The OpenGL 3.2 specification was released just back in August, but with Unigine Corp's efforts to be on the forefront of graphics, they now take advantage of this latest graphics API.

The OpenGL 3.2 support in Unigine is used for Multi-Sampling Anti-Aliasing on scattering and Screen-Space Ambient Occlusion and support of signed textures for normal maps. In Unigine's development log update they also share a number of other changes that have been made to the Unigine engine. Also revealed is a screenshot from their forthcoming (DirectX-designed) technology demo / benchmark.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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