The Unigine Engine is arguably the best gaming engine that supports Linux with its very impressive graphics
and growing set of features, albeit there's a lack of games that actually use this engine on Linux besides a few tech demos (found in the Phoronix Test Suite
). Earlier this year we found out that Unigine Corp was working on their own game
and it looked to be a very exciting project. However, this game of theirs we found out had been delayed
due to their developers being busy with working on a Microsoft DirectX 11 renderer for this engine.
Their DirectX 11 renderer is almost done
and so their Linux-compatible game should get back on track shortly. Today we find out that the Unigine developers have also completed OpenGL 3.2 support within this multi-platform game engine. The OpenGL 3.2 specification
was released just back in August, but with Unigine Corp's efforts to be on the forefront of graphics, they now take advantage of this latest graphics API.
The OpenGL 3.2 support in Unigine is used for Multi-Sampling Anti-Aliasing on scattering and Screen-Space Ambient Occlusion and support of signed textures for normal maps. In Unigine's development log update
they also share a number of other changes that have been made to the Unigine engine. Also revealed is a screenshot from their forthcoming (DirectX-designed) technology demo / benchmark.