Their DirectX 11 renderer is almost done and so their Linux-compatible game should get back on track shortly. Today we find out that the Unigine developers have also completed OpenGL 3.2 support within this multi-platform game engine. The OpenGL 3.2 specification was released just back in August, but with Unigine Corp's efforts to be on the forefront of graphics, they now take advantage of this latest graphics API.
The OpenGL 3.2 support in Unigine is used for Multi-Sampling Anti-Aliasing on scattering and Screen-Space Ambient Occlusion and support of signed textures for normal maps. In Unigine's development log update they also share a number of other changes that have been made to the Unigine engine. Also revealed is a screenshot from their forthcoming (DirectX-designed) technology demo / benchmark.