Unigine Engine Continues To Advance
Written by Michael Larabel in Gaming on 10 August 2009 at 10:08 PM EDT. 12 Comments
The Unigine Engine, which is likely the most advanced 3D game engine that natively supports Linux, has stepped further ahead today. Unigine Corp has provided word of several new features and updates to this advanced game engine. With the latest code, the Unigine engine now is able to process physics much faster, adds continuous collision detection, multi-threaded simulations of physics, an updated Ogg Theora loader, new physics samples, support for Maya 10.0, and quite a bit more.

The full list of new items in the proprietary Unigine Engine can be found on the Unigine development log. More details surrounding the Unigine game engine can be found via a Phoronix search and especially our interview with their lead developers.
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Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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