Unigine Game Engine Continues To Advance
Written by Michael Larabel in Gaming on 7 July 2009 at 10:35 AM EDT. 5 Comments
The Unigine Engine, which is an impressive multi-platform game that hasn't really been widely used in any games yet but does offer some very impressive tech demos (via the Phoronix Test Suite), continues to advance and pick up new features. As we have shared earlier, the company behind Unigine is working on a new game that will run on Linux, which is not too surprising when considering the fact that the company is very Linux friendly.

Their Sanctuary and Islands technology demos/benchmarks have been impressive but lately they have been working on new physics support and many other improvements. This morning we have received word via their development log about a host of more improvements to this proprietary game engine. Highlighted most significantly, the latest Unigine code-base now supports new volumetric clouds. While just clouds, as the screenshots show, they do look nice especially considering they can be rendered with OpenGL on Linux.

Also enhanced in this latest batch of updates are render performance improvements, a new type of particles emitter, reduced memory consumption with the UnigineScript interpreter, support for the GL_ARB_texture_rg and GL_EXT_texture_swizzle OpenGL extesnions, Xinerama support, and much more. With the Xinerama support, Unigine and games using this engine can now run properly with multiple graphics cards / displays on Linux.

Now we just need to wait for a new technology demo or game to be released using this latest build...

About The Author
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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