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ioquake3 Goes Gold WIth Ogg Decoding, x86_64

Gaming

Published on 24 April 2009 03:05 PM EDT
Written by Michael Larabel in Gaming
2 Comments

Back in February we talked about a new ioquake3 engine was forthcoming that would deliver a number of enhancements, but this week that new version (1.36) has finally gone gold.

This update to the ioquake3 engine, which is originally based upon the open-source Quake 3 engine, now introduces support for off-server data downloads, OpenAL surround sound rendering, Ogg Vorbis audio decoding, IPv6 networking, full x86_64 support, new JIT compilers for various architectures, PNG support for textures, and many other fixes and improvements.

The game engine update itself isn't particularly beneficial to gamers, but in due time this new build will hopefully find its way into Urban Terror, OpenArena, World of Padman, Tremulous, and other games that utilize the ioquake3 engine. The full details regarding the new ioquake3 engine release can be found on their project web-site.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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