ioquake3 Goes Gold WIth Ogg Decoding, x86_64
Written by Michael Larabel in Gaming on 24 April 2009 at 03:05 PM EDT. 2 Comments
Back in February we talked about a new ioquake3 engine was forthcoming that would deliver a number of enhancements, but this week that new version (1.36) has finally gone gold.

This update to the ioquake3 engine, which is originally based upon the open-source Quake 3 engine, now introduces support for off-server data downloads, OpenAL surround sound rendering, Ogg Vorbis audio decoding, IPv6 networking, full x86_64 support, new JIT compilers for various architectures, PNG support for textures, and many other fixes and improvements.

The game engine update itself isn't particularly beneficial to gamers, but in due time this new build will hopefully find its way into Urban Terror, OpenArena, World of Padman, Tremulous, and other games that utilize the ioquake3 engine. The full details regarding the new ioquake3 engine release can be found on their project web-site.

About The Author
Author picture

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

Related Gaming News
Popular News
Trending Reviews & Featured Articles