A Mesa (OpenGL) Driver For The Nintendo Wii?
Written by Michael Larabel in Mesa on 28 January 2009 at 09:16 AM EST. 7 Comments
There is now talk on the Mesa 3D development list about the possibility of having a Mesa driver for the Nintendo Wii. Those working on developing custom games for this console platform have already experienced some success in bringing OpenGL to the Wii through the use of Mesa.

Nintendo has its own graphics API (GX) for the Wii, which is resemblant of OpenGL but still different enough that some work is required to get OpenGL running. A way to handle this though is by having a Mesa driver translate the OpenGL calls into the Wii's GX API. This is similar to gl2gx, which is an open-source project that serves as a software wrapper for the Nintendo Wii and GameCube.

Their first OpenGL instructions running on the Nintendo Wii is shown below (it's not much, but at least it's better than seeing glxgears).

To follow the ongoing discussions taking place about Mesa for the Nintendo Wii, read this mailing list thread.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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