Back before ATI had acquired Macrosynergy from XGI
, XGI Technology had a semi-hopeful future of producing low-to-mid-range graphics cards
and presenting consumers with an additional choice. Their binary Linux drivers had sucked, and that's putting it in nice words. XGI's Linux driver for earlier AGP-based Volari GPUs was limited to Linux 2.4 kernel support, was late in supporting versions of X.Org, and it was just a complete mess. However, as we had exclusively shared, XGI was considering an open-source driver (this was back in 2005, long before ATI started their open-source strategy
and prior to Intel providing GPU documentation
XGI never ended up shipping their discrete PCI Express graphics cards, and with that hope was lost in XGI Technology becoming an interesting open-source company. XGI is still in business, but they just focus on server IGP chipsets and other embedded solutions.
About a year ago, we were greeted with news that open-source Linux support for XGI graphics weren't completely dead. Ian Romanick, an X developer who was working for IBM at the time, had written XG40 DRM support
for the the Volari V3EX, V3XT, V5, and V8 graphics cards. In August of 2007 prior to the release of X.Org 7.3
, Ian released the XGI 1.5.0
open-source X driver. It was then revealed that IBM was funding this open-source XGI work as they were shipping an XGI XP10 graphics processor in a PowerPC server
Since then, we haven't heard anything about XGI Volari improvements for Linux nor have we seen any code commits to the driver's development tree. Today though we have found out that Ian Romanick has left IBM. When leaving IBM, he had returned his hardware and unpublished documentation back to the original sources. With that said, it looks like the final chapter has been written in the XGI Linux book.
The good news though is that Ian Romanick has joined Intel. Ian will be serving as the "OpenGL guru" for Intel's Open-Source Technology Center (OTC) where he'll be working on improving their OpenGL support. Ian will be addressing OpenGL issues, working to get the GLX protocol working for buffer objects, and he'll also be responsible for improving the performance of Mesa and their drivers on multi-core processors (read: SMP driver optimizations and Mesa performance improvements in time for Intel's Larrabee discrete GPU).