NVIDIA Opens Up CPU-Based PhysX Code
NVIDIA has decided to open up some of their CPU-based implementation of PhysX 3.3 with clothing and destruction libraries.
Following Epic Games' announcement of effectively making Unreal Engine 4 free to developers, in order to continue using PhysX as the default physics implementation, NVIDIA has decided to set free the code to their CPU-based PhysX.
Through the Unreal Engine 4 source code repository on GitHub, the CPU PhysX code is now open and will allow for UE4's physics code to be easily manipulated by those freely cloning the UE4 Git repository. According to Epic Games, NVIDIA will also review the PhysX changes for possible merging back to their mainline code-base.
The announcement of the (small) opening of PhysX source code was made via the Unreal Engine blog. The UE4 code is housed on GitHub.
Following Epic Games' announcement of effectively making Unreal Engine 4 free to developers, in order to continue using PhysX as the default physics implementation, NVIDIA has decided to set free the code to their CPU-based PhysX.
Through the Unreal Engine 4 source code repository on GitHub, the CPU PhysX code is now open and will allow for UE4's physics code to be easily manipulated by those freely cloning the UE4 Git repository. According to Epic Games, NVIDIA will also review the PhysX changes for possible merging back to their mainline code-base.
The announcement of the (small) opening of PhysX source code was made via the Unreal Engine blog. The UE4 code is housed on GitHub.
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