NVIDIA Opens Up CPU-Based PhysX Code

Written by Michael Larabel in NVIDIA on 4 March 2015 at 07:56 PM EST. 26 Comments
NVIDIA
NVIDIA has decided to open up some of their CPU-based implementation of PhysX 3.3 with clothing and destruction libraries.

Following Epic Games' announcement of effectively making Unreal Engine 4 free to developers, in order to continue using PhysX as the default physics implementation, NVIDIA has decided to set free the code to their CPU-based PhysX.

Through the Unreal Engine 4 source code repository on GitHub, the CPU PhysX code is now open and will allow for UE4's physics code to be easily manipulated by those freely cloning the UE4 Git repository. According to Epic Games, NVIDIA will also review the PhysX changes for possible merging back to their mainline code-base.

The announcement of the (small) opening of PhysX source code was made via the Unreal Engine blog. The UE4 code is housed on GitHub.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week