Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.
Ryan C Gordon, or also known as Icculus, has just updated his finger with some very jaw-dropping information. It seems as though the Macintosh and Linux client ports for America's Army (the popular free FPS game based upon the Unreal engine and is supported by the US Army) is a drowning matter. Icculus has revealed details that the US Army has stopped paying him to port the America's Army game clients from Microsoft Windows to Linux and Macintosh OS X operating systems. However, there is still some hope left for the Linux ArmyOps server port. America's Army v2.7.0 is expected in the very near future, and to this point there is still no client ArmyOps v2.6 port for either alternative operating system. Icculus has stated he is willing to work pro-bono on these client ports, however, time is the limiting factor in this world. For Linux gaming advocates (such as Phoronix) this is another blow to the gaming belt. To reiterate, here is an excerpt from Icculus' message -- "To be clear, there aren't plans to abandon the Linux server at this point, but at this time, the non-Windows clients are basically gone." We at Phoronix cordially thank Ryan Gordon for the exception work he had done with the America's Army client, and we wish him the best of luck on all of his Linux/Mac ports for the near future and the ones he is presently working on. His message can be found at his finger. It has been almost a year since we last interviewed Icculus, but we hope to strike up another interview period soon. If you happen to have any nail-scratching questions you would like answered by Ryan, feel free to contact us.