Mono Is Bringing Vulkan To C# / .NET
Written by Michael Larabel in Vulkan on 29 February 2016 at 11:30 AM EST. 6 Comments
VULKAN --
For C# developers wishing to take advantage of The Khronos Group's new Vulkan high-performance graphics API, bindings are forthcoming via the Mono crew.

VulkanSharp is one of the newest Vulkan projects for providing bindings for yet another programming language. VulkanSharp is being developed under the Mono umbrella for providing C# / .NET bindings for the Vulkan API.

VulkanSharp is being worked on by Xamarin developers including Jonathan Pryor and Radek Doulik. The VulkanSharp repository was started two weeks ago by Miguel de Icaza. It's not to much surprise that Xamarin is interested in supporting Vulkan via C#/.NET given that it's a cross-platform graphics API and is expected to be heavily used by next-generation Android games/applications, which is a common focus for Xamarin/Mono.

Those wishing to try out the current state of Mono's VulkanSharp bindings, visit this GitHub repository.
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Vulkan News
Popular News