Intel Works On Ozone-GBM For Full-Screen Chromium w/ Hardware Acceleration
It's been a while since last hearing anything from Tiago Vignatti out of Intel's Open-Source Technology Center in Brazil but the Wayland-focused developer has recently been working on Ozone-GBM, a new target for this abstraction layer used by Google's Chrome/Chromium web-browser.
Intel originally brought Chromium to Wayland with its Ozone port while Ozone-GBM is a new Ozone abstracted target that's not dependent upon X11 or Wayland. The Ozone-GBM code provides hardware-accelerated graphics and input without being dependent upon any windowing system (X11 or Wayland included). Oxone-GBM ties in with EGL and Mesa's Generic Buffer Manager and KMS/DRM. Ozone-GBM will only work with full-screen Chromium targets like Chrome OS and Chromecast. Ozone-GBM also carries its own built-in evdev input implementation.
While Tiago didn't say where they're heading with this code or if they're hoping for a Wayland-powered ChromeOS, you can learn more via his blog post about Ozone-GBM at Intel's 01.org.
Intel originally brought Chromium to Wayland with its Ozone port while Ozone-GBM is a new Ozone abstracted target that's not dependent upon X11 or Wayland. The Ozone-GBM code provides hardware-accelerated graphics and input without being dependent upon any windowing system (X11 or Wayland included). Oxone-GBM ties in with EGL and Mesa's Generic Buffer Manager and KMS/DRM. Ozone-GBM will only work with full-screen Chromium targets like Chrome OS and Chromecast. Ozone-GBM also carries its own built-in evdev input implementation.
While Tiago didn't say where they're heading with this code or if they're hoping for a Wayland-powered ChromeOS, you can learn more via his blog post about Ozone-GBM at Intel's 01.org.
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