Unvanquished Alpha 29 Makes Use Of libRocket
Written by Michael Larabel in Gaming on 8 July 2014 at 07:31 AM EDT. 2 Comments
It's time for another monthly development update to the Unvanquished open-source, cross-platform first person shooter.

Marking July 2014 is Unvanquished Alpha 29 and with it comes a decent number of changes -- but sadly no major renderer improvements this month. First up, Unvanquished Alpha 29 uses libRocket for its UI system. Not to be confused with any rocket launchers for Unvanquished, libRocket is a HTML/CSS user-interface C++ middle-ware solution that's now handling the Unvanquished menus. The developers mentioned, "The addition of the new libRocket interface brings us closer to our long-awaited beta, and once we've ironed out most of the bugs by next release, you can expect to hear about the next big thing we'll be up to."

Besides merging their libRocket implementation, there is a new map: a re-textured version of Station15. With this being the 8th Unvanquished map, they decided to drop all of the original, older Tremulous maps for which the game was originally based. There's also an assortment of other changes in Unvanquished Alpha 29 like improved armor textures for the human soldier, armor modifications, and many bug-fixes.

More details on Unvanquished Alpha 29 can be found via their temporary domain at Unvnet.net.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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