Oculus Acquires RakNet Middleware & Open-Sources It
Written by Michael Larabel in Gaming on 7 July 2014 at 11:00 AM EDT. Add A Comment
At the same time as announcing Oculus Connect, a new developer conference for the popular virtual reality gaming device, Oculus has shared they have acquired RakNet and open-sourced the software.

RakNet is a multi-player, game network engine. RakNet provides networking support for C++/C# game engines in a high performance and cross-platform manner with easy integration. RakNet is used by Unity, Havok, Mojang, Sony Online, and many other game studios. The RakNet acquisition is interesting for Oculus, though they have used the software internally for years. In acquiring RakNet, they've open-sourced this middleware software under a modified BSD license.

The RakNet source code is opened up under OculusVR on GitHub. Details on the acquisition and new Oculus Connect conference can be found via the Oculus blog. More details on the RakNet software can be found via Jenkins Software.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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