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Intel Starts Landing Another OpenGL 4.3 Extension

Mesa

Published on 22 June 2014 05:49 AM EDT
Written by Michael Larabel in Mesa
14 Comments

Finally receiving some mainline treatment within Mesa this Sunday is the start of Chris Forbes' long work-in-progress patches concerning ARB_fragment_layer_viewport.

The ARB_fragment_layer_viewport is part of the OpenGL 4.3 specification and allows the special built-in gl_Layer and gl_ViewportIndex variables to be used by the fragment shader, in a similar manner to the already present geometry shader support for these variables. OpenGL developers unfamiliar with GL_ARB_fragment_layer_viewport can find all of the details via the OpenGL.org Registry Specification.

Chris Forbes at Intel has been working on the fragment layer viewport patch-set for a number of months and as of a few hours ago the changes have finally started landing within Mesa Git. These changes will end up in the Mesa 10.3 release later this summer, which could be known as Mesa 11.0 if there's OpenGL 4.0 compliance in time.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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