Unreal Engine 4.2 Brings 500+ Updates
Written by Michael Larabel in Gaming on 7 June 2014 at 10:36 AM EDT. Add A Comment
The latest major update to Epic Games' Unreal Engine 4 was released this week and the Linux support has taken another step forward.

New features of the Unreal Engine 4.2 update include:

- A new sample vehicle game that includes an off-road vehicle on a looping track within the desert.

- A new camera animation system (CameraAnims) similar to what was in Unreal Engine 3 but better.

- New user-defined structures for blueprints.

- A blueprint function library.

- FABRIC: the intrudction of the Forward And Backward Reaching Inverse Kinematic.

- New canvas render targets.

- A new vehicle template.

- An animation blueprint asset override editor.

- New animation debug features.

- OBJ mesh file format support.

- For Linux developers, the developer tools have been updated so they can now be compiled for Linux either via cross-compiling or natively.

More details on this week's unveiling of Unreal Engine 4.2 can be found via the UnrealEngine.com blog.

Here's a broadcast about the vehicle support within Unreal Engine 4.2 by Epic Games:


In case you missed it from last week is also first-play footage of the new Unreal Tournament.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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